Index: ossp-pkg/js/src/README.html RCS File: /v/ossp/cvs/ossp-pkg/js/src/Attic/README.html,v co -q -kk -p'1.1' '/v/ossp/cvs/ossp-pkg/js/src/Attic/README.html,v' | diff -u /dev/null - -L'ossp-pkg/js/src/README.html' 2>/dev/null --- ossp-pkg/js/src/README.html +++ - 2025-09-07 04:21:57.265930999 +0200 @@ -0,0 +1,826 @@ + + + +
+ + +JSRef builds a library or DLL containing the +JavaScript runtime (compiler, interpreter, decompiler, garbage collector, +atom manager, standard classes). It then compiles a small "shell" program +and links that with the library to make an interpreter that can be used +interactively and with test .js files to run scripts. The code has +no dependencies on the rest of the Mozilla codebase. +
Quick start tip: skip to "Using the JS API" below, build the +js shell, and play with the object named "it" (start by setting 'it.noisy += true'). +
By default, all platforms build a version of the JS engine that is not +threadsafe. If you require thread-safety, you must also populate +the mozilla/dist directory with NSPR +headers and libraries. (NSPR implements a portable threading library, +among other things. The source is downloadable via CVS +from mozilla/nsprpub.) +Next, you must define JS_THREADSAFE when building the JS engine, +either on the command-line (gmake/nmake) or in a universal header file. +
/* + * Tune this to avoid wasting space for shallow stacks, while saving on + * malloc overhead/fragmentation for deep or highly-variable stacks. + */ + #define STACK_CHUNK_SIZE 8192 + + JSRuntime *rt; + JSContext *cx; + + /* You need a runtime and one or more contexts to do anything with JS. */ + rt = JS_NewRuntime(0x400000L); + if (!rt) + fail("can't create JavaScript runtime"); + cx = JS_NewContext(rt, STACK_CHUNK_SIZE); + if (!cx) + fail("can't create JavaScript context"); + + /* + * The context definitely wants a global object, in order to have standard + * classes and functions like Date and parseInt. See below for details on + * JS_NewObject. + */ + JSObject *globalObj; + + globalObj = JS_NewObject(cx, &my_global_class, 0, 0); + JS_InitStandardClasses(cx, globalObj);+ +
/* Statically initialize a class to make "one-off" objects. */ + JSClass my_class = { + "MyClass", + + /* All of these can be replaced with the corresponding JS_*Stub + function pointers. */ + my_addProperty, my_delProperty, my_getProperty, my_setProperty, + my_enumerate, my_resolve, my_convert, my_finalize + }; + + JSObject *obj; + + /* + * Define an object named in the global scope that can be enumerated by + * for/in loops. The parent object is passed as the second argument, as + * with all other API calls that take an object/name pair. The prototype + * passed in is null, so the default object prototype will be used. + */ + obj = JS_DefineObject(cx, globalObj, "myObject", &my_class, NULL, + JSPROP_ENUMERATE); + + /* + * Define a bunch of properties with a JSPropertySpec array statically + * initialized and terminated with a null-name entry. Besides its name, + * each property has a "tiny" identifier (MY_COLOR, e.g.) that can be used + * in switch statements (in a common my_getProperty function, for example). + */ + enum my_tinyid { + MY_COLOR, MY_HEIGHT, MY_WIDTH, MY_FUNNY, MY_ARRAY, MY_RDONLY + }; + + static JSPropertySpec my_props[] = { + {"color", MY_COLOR, JSPROP_ENUMERATE}, + {"height", MY_HEIGHT, JSPROP_ENUMERATE}, + {"width", MY_WIDTH, JSPROP_ENUMERATE}, + {"funny", MY_FUNNY, JSPROP_ENUMERATE}, + {"array", MY_ARRAY, JSPROP_ENUMERATE}, + {"rdonly", MY_RDONLY, JSPROP_READONLY}, + {0} + }; + + JS_DefineProperties(cx, obj, my_props); + + /* + * Given the above definitions and call to JS_DefineProperties, obj will + * need this sort of "getter" method in its class (my_class, above). See + * the example for the "It" class in js.c. + */ + static JSBool + my_getProperty(JSContext *cx, JSObject *obj, jsval id, jsval *vp) + { + if (JSVAL_IS_INT(id)) { + switch (JSVAL_TO_INT(id)) { + case MY_COLOR: *vp = . . .; break; + case MY_HEIGHT: *vp = . . .; break; + case MY_WIDTH: *vp = . . .; break; + case MY_FUNNY: *vp = . . .; break; + case MY_ARRAY: *vp = . . .; break; + case MY_RDONLY: *vp = . . .; break; + } + } + return JS_TRUE; + }+ +
/* Define a bunch of native functions first: */ + static JSBool + my_abs(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval) + { + jsdouble x, z; + + if (!JS_ValueToNumber(cx, argv[0], &x)) + return JS_FALSE; + z = (x < 0) ? -x : x; + return JS_NewDoubleValue(cx, z, rval); + } + + . . . + + /* + * Use a JSFunctionSpec array terminated with a null name to define a + * bunch of native functions. + */ + static JSFunctionSpec my_functions[] = { + /* name native nargs */ + {"abs", my_abs, 1}, + {"acos", my_acos, 1}, + {"asin", my_asin, 1}, + . . . + {0} + }; + + /* + * Pass a particular object to define methods for it alone. If you pass + * a prototype object, the methods will apply to all instances past and + * future of the prototype's class (see below for classes). + */ + JS_DefineFunctions(cx, globalObj, my_functions);+ +
/* + * This pulls together the above API elements by defining a constructor + * function, a prototype object, and properties of the prototype and of + * the constructor, all with one API call. + * + * Initialize a class by defining its constructor function, prototype, and + * per-instance and per-class properties. The latter are called "static" + * below by analogy to Java. They are defined in the constructor object's + * scope, so that 'MyClass.myStaticProp' works along with 'new MyClass()'. + * + * JS_InitClass takes a lot of arguments, but you can pass null for any of + * the last four if there are no such properties or methods. + * + * Note that you do not need to call JS_InitClass to make a new instance of + * that class -- otherwise there would be a chicken-and-egg problem making + * the global object -- but you should call JS_InitClass if you require a + * constructor function for script authors to call via new, and/or a class + * prototype object ('MyClass.prototype') for authors to extend with new + * properties at run-time. In general, if you want to support multiple + * instances that share behavior, use JS_InitClass. + */ + protoObj = JS_InitClass(cx, globalObj, NULL, &my_class, + + /* native constructor function and min arg count */ + MyClass, 0, + + /* prototype object properties and methods -- these + will be "inherited" by all instances through + delegation up the instance's prototype link. */ + my_props, my_methods, + + /* class constructor properties and methods */ + my_static_props, my_static_methods);+ +
/* These should indicate source location for diagnostics. */ + char *filename; + uintN lineno; + + /* + * The return value comes back here -- if it could be a GC thing, you must + * add it to the GC's "root set" with JS_AddRoot(cx, &thing) where thing + * is a JSString *, JSObject *, or jsdouble *, and remove the root before + * rval goes out of scope, or when rval is no longer needed. + */ + jsval rval; + JSBool ok; + + /* + * Some example source in a C string. Larger, non-null-terminated buffers + * can be used, if you pass the buffer length to JS_EvaluateScript. + */ + char *source = "x * f(y)"; + + ok = JS_EvaluateScript(cx, globalObj, source, strlen(source), + filename, lineno, &rval); + + if (ok) { + /* Should get a number back from the example source. */ + jsdouble d; + + ok = JS_ValueToNumber(cx, rval, &d); + . . . + }+ +
/* Call a global function named "foo" that takes no arguments. */ + ok = JS_CallFunctionName(cx, globalObj, "foo", 0, 0, &rval); + + jsval argv[2]; + + /* Call a function in obj's scope named "method", passing two arguments. */ + argv[0] = . . .; + argv[1] = . . .; + ok = JS_CallFunctionName(cx, obj, "method", 2, argv, &rval);+ +
/* For each context you've created: */ + JS_DestroyContext(cx); + + /* For each runtime: */ + JS_DestroyRuntime(rt); + + /* And finally: */ + JS_ShutDown();+ +
JavaScript uses untyped bytecode and runtime type tagging of data values. +The jsval type is a signed machine word that contains either a +signed integer value (if the low bit is set), or a type-tagged pointer +or boolean value (if the low bit is clear). Tagged pointers all refer to +8-byte-aligned things in the GC heap. +
Objects consist of a possibly shared structural description, called +the map or scope; and unshared property values in a vector, called the +slots. Object properties are associated with nonnegative integers stored +in jsval's, or with atoms (unique string descriptors) if named +by an identifier or a non-integral index expression. +
Scripts contain bytecode, source annotations, and a pool of string, +number, and identifier literals. Functions are objects that extend scripts +or native functions with formal parameters, a literal syntax, and a distinct +primitive type ("function"). +
The compiler consists of a recursive-descent parser and a random-logic +rather than table-driven lexical scanner. Semantic and lexical feedback +are used to disambiguate hard cases such as missing semicolons, assignable +expressions ("lvalues" in C parlance), etc. The parser generates bytecode +as it parses, using fixup lists for downward branches and code buffering +and rewriting for exceptional cases such as for loops. It attempts no error +recovery. The interpreter executes the bytecode of top-level scripts, and +calls itself indirectly to interpret function bodies (which are also scripts). +All state associated with an interpreter instance is passed through formal +parameters to the interpreter entry point; most implicit state is collected +in a type named JSContext. Therefore, all API and almost all other functions +in JSRef take a JSContext pointer as their first argument. +
The decompiler translates postfix bytecode into infix source by consulting +a separate byte-sized code, called source notes, to disambiguate bytecodes +that result from more than one grammatical production. +
The GC is a mark-and-sweep, non-conservative (exact) collector. It +can allocate only fixed-sized things -- the current size is two machine +words. It is used to hold JS object and string descriptors (but not property +lists or string bytes), and double-precision floating point numbers. It +runs automatically only when maxbytes (as passed to JS_NewRuntime()) +bytes of GC things have been allocated and another thing-allocation request +is made. JS API users should call JS_GC() or JS_MaybeGC() +between script executions or from the branch callback, as often as necessary. +
An important point about the GC's "exactness": you must add roots for +new objects created by your native methods if you store references to them +into a non-JS structure in the malloc heap or in static data. Also, if +you make a new object in a native method, but do not store it through the +rval +result parameter (see math_abs in the "Using the JS API" section above) +so that it is in a known root, the object is guaranteed to survive only +until another new object is created. Either lock the first new object when +making two in a row, or store it in a root you've added, or store it via +rval. +See the GC tips +document for more. +
The atom manager consists of a hash table associating strings uniquely +with scanner/parser information such as keyword type, index in script or +function literal pool, etc. Atoms play three roles in JSRef: as literals +referred to by unaligned 16-bit immediate bytecode operands, as unique +string descriptors for efficient property name hashing, and as members +of the root GC set for exact GC. +
Native objects and methods for arrays, booleans, dates, functions, numbers, +and strings are implemented using the JS API and certain internal interfaces +used as "fast paths". +
In general, errors are signaled by false or unoverloaded-null return +values, and are reported using JS_ReportError() or one of its +variants by the lowest level in order to provide the most detail. Client +code can substitute its own error reporting function and suppress errors, +or reflect them into Java or some other runtime system as exceptions, GUI +dialogs, etc.. +
14 function perfect(n) +15 { +16 print("The perfect numbers up to " + n + " are:"); +17 +18 // We build sumOfDivisors[i] to hold a string expression for +19 // the sum of the divisors of i, excluding i itself. +20 var sumOfDivisors = new ExprArray(n+1,1); +21 for (var divisor = 2; divisor <= n; divisor++) { +22 for (var j = divisor + divisor; j <= n; j += divisor) { +23 sumOfDivisors[j] += " + " + divisor; +24 } +25 // At this point everything up to 'divisor' has its sumOfDivisors +26 // expression calculated, so we can determine whether it's perfect +27 // already by evaluating. +28 if (eval(sumOfDivisors[divisor]) == divisor) { +29 print("" + divisor + " = " + sumOfDivisors[divisor]); +30 } +31 } +32 delete sumOfDivisors; +33 print("That's all."); +34 }+The line number to PC and back mappings can be tested using the js program +with the following script: +
load("perfect.js") + print(perfect) + dis(perfect) + + print() + for (var ln = 0; ln <= 40; ln++) { + var pc = line2pc(perfect,ln) + var ln2 = pc2line(perfect,pc) + print("\tline " + ln + " => pc " + pc + " => line " + ln2) + }+The result of the for loop over lines 0 to 40 inclusive is: +
line 0 => pc 0 => line 16 + line 1 => pc 0 => line 16 + line 2 => pc 0 => line 16 + line 3 => pc 0 => line 16 + line 4 => pc 0 => line 16 + line 5 => pc 0 => line 16 + line 6 => pc 0 => line 16 + line 7 => pc 0 => line 16 + line 8 => pc 0 => line 16 + line 9 => pc 0 => line 16 + line 10 => pc 0 => line 16 + line 11 => pc 0 => line 16 + line 12 => pc 0 => line 16 + line 13 => pc 0 => line 16 + line 14 => pc 0 => line 16 + line 15 => pc 0 => line 16 + line 16 => pc 0 => line 16 + line 17 => pc 19 => line 20 + line 18 => pc 19 => line 20 + line 19 => pc 19 => line 20 + line 20 => pc 19 => line 20 + line 21 => pc 36 => line 21 + line 22 => pc 53 => line 22 + line 23 => pc 74 => line 23 + line 24 => pc 92 => line 22 + line 25 => pc 106 => line 28 + line 26 => pc 106 => line 28 + line 27 => pc 106 => line 28 + line 28 => pc 106 => line 28 + line 29 => pc 127 => line 29 + line 30 => pc 154 => line 21 + line 31 => pc 154 => line 21 + line 32 => pc 161 => line 32 + line 33 => pc 172 => line 33 + line 34 => pc 172 => line 33 + line 35 => pc 172 => line 33 + line 36 => pc 172 => line 33 + line 37 => pc 172 => line 33 + line 38 => pc 172 => line 33 + line 39 => pc 172 => line 33 + line 40 => pc 172 => line 33+ + +