ossp-pkg/js/src/jstypes.h
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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*
* The Original Code is Mozilla Communicator client code, released
* March 31, 1998.
*
* The Initial Developer of the Original Code is
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/*
** File: jstypes.h
** Description: Definitions of NSPR's basic types
**
** Prototypes and macros used to make up for deficiencies in ANSI environments
** that we have found.
**
** Since we do not wrap <stdlib.h> and all the other standard headers, authors
** of portable code will not know in general that they need these definitions.
** Instead of requiring these authors to find the dependent uses in their code
** and take the following steps only in those C files, we take steps once here
** for all C files.
**/
#ifndef jstypes_h___
#define jstypes_h___
#include <stddef.h>
/***********************************************************************
** MACROS: JS_EXTERN_API
** JS_EXPORT_API
** DESCRIPTION:
** These are only for externally visible routines and globals. For
** internal routines, just use "extern" for type checking and that
** will not export internal cross-file or forward-declared symbols.
** Define a macro for declaring procedures return types. We use this to
** deal with windoze specific type hackery for DLL definitions. Use
** JS_EXTERN_API when the prototype for the method is declared. Use
** JS_EXPORT_API for the implementation of the method.
**
** Example:
** in dowhim.h
** JS_EXTERN_API( void ) DoWhatIMean( void );
** in dowhim.c
** JS_EXPORT_API( void ) DoWhatIMean( void ) { return; }
**
**
***********************************************************************/
#ifdef WIN32
/* These also work for __MWERKS__ */
#define JS_EXTERN_API(__type) extern __declspec(dllexport) __type
#define JS_EXPORT_API(__type) __declspec(dllexport) __type
#define JS_EXTERN_DATA(__type) extern __declspec(dllexport) __type
#define JS_EXPORT_DATA(__type) __declspec(dllexport) __type
#define JS_DLL_CALLBACK
#define JS_STATIC_DLL_CALLBACK(__x) static __x
#elif defined(WIN16)
#ifdef _WINDLL
#define JS_EXTERN_API(__type) extern __type _cdecl _export _loadds
#define JS_EXPORT_API(__type) __type _cdecl _export _loadds
#define JS_EXTERN_DATA(__type) extern __type _export
#define JS_EXPORT_DATA(__type) __type _export
#define JS_DLL_CALLBACK __cdecl __loadds
#define JS_STATIC_DLL_CALLBACK(__x) static __x CALLBACK
#else /* this must be .EXE */
#define JS_EXTERN_API(__type) extern __type _cdecl _export
#define JS_EXPORT_API(__type) __type _cdecl _export
#define JS_EXTERN_DATA(__type) extern __type _export
#define JS_EXPORT_DATA(__type) __type _export
#define JS_DLL_CALLBACK __cdecl __loadds
#define JS_STATIC_DLL_CALLBACK(__x) __x JS_DLL_CALLBACK
#endif /* _WINDLL */
#else /* Unix */
#ifdef HAVE_VISIBILITY_PRAGMA
#define JS_EXTERNAL_VIS __attribute__((visibility ("default")))
#else
#define JS_EXTERNAL_VIS
#endif
#define JS_EXTERN_API(__type) extern JS_EXTERNAL_VIS __type
#define JS_EXPORT_API(__type) JS_EXTERNAL_VIS __type
#define JS_EXTERN_DATA(__type) extern JS_EXTERNAL_VIS __type
#define JS_EXPORT_DATA(__type) JS_EXTERNAL_VIS __type
#define JS_DLL_CALLBACK
#define JS_STATIC_DLL_CALLBACK(__x) static __x
#endif
#ifdef _WIN32
# if defined(__MWERKS__) || defined(__GNUC__)
# define JS_IMPORT_API(__x) __x
# else
# define JS_IMPORT_API(__x) __declspec(dllimport) __x
# endif
#else
# define JS_IMPORT_API(__x) JS_EXPORT_API (__x)
#endif
#if defined(_WIN32) && !defined(__MWERKS__)
# define JS_IMPORT_DATA(__x) __declspec(dllimport) __x
#else
# define JS_IMPORT_DATA(__x) JS_EXPORT_DATA (__x)
#endif
/*
* The linkage of JS API functions differs depending on whether the file is
* used within the JS library or not. Any source file within the JS
* interpreter should define EXPORT_JS_API whereas any client of the library
* should not.
*/
#ifdef EXPORT_JS_API
#define JS_PUBLIC_API(t) JS_EXPORT_API(t)
#define JS_PUBLIC_DATA(t) JS_EXPORT_DATA(t)
#else
#define JS_PUBLIC_API(t) JS_IMPORT_API(t)
#define JS_PUBLIC_DATA(t) JS_IMPORT_DATA(t)
#endif
#define JS_FRIEND_API(t) JS_PUBLIC_API(t)
#define JS_FRIEND_DATA(t) JS_PUBLIC_DATA(t)
#ifdef _WIN32
# define JS_INLINE __inline
#elif defined(__GNUC__)
# define JS_INLINE
#else
# define JS_INLINE
#endif
/***********************************************************************
** MACROS: JS_BEGIN_MACRO
** JS_END_MACRO
** DESCRIPTION:
** Macro body brackets so that macros with compound statement definitions
** behave syntactically more like functions when called.
***********************************************************************/
#define JS_BEGIN_MACRO do {
#define JS_END_MACRO } while (0)
/***********************************************************************
** MACROS: JS_BEGIN_EXTERN_C
** JS_END_EXTERN_C
** DESCRIPTION:
** Macro shorthands for conditional C++ extern block delimiters.
***********************************************************************/
#ifdef __cplusplus
#define JS_BEGIN_EXTERN_C extern "C" {
#define JS_END_EXTERN_C }
#else
#define JS_BEGIN_EXTERN_C
#define JS_END_EXTERN_C
#endif
/***********************************************************************
** MACROS: JS_BIT
** JS_BITMASK
** DESCRIPTION:
** Bit masking macros. XXX n must be <= 31 to be portable
***********************************************************************/
#define JS_BIT(n) ((JSUint32)1 << (n))
#define JS_BITMASK(n) (JS_BIT(n) - 1)
/***********************************************************************
** MACROS: JS_PTR_TO_INT32
** JS_PTR_TO_UINT32
** JS_INT32_TO_PTR
** JS_UINT32_TO_PTR
** DESCRIPTION:
** Integer to pointer and pointer to integer conversion macros.
***********************************************************************/
#define JS_PTR_TO_INT32(x) ((jsint)((char *)(x) - (char *)0))
#define JS_PTR_TO_UINT32(x) ((jsuint)((char *)(x) - (char *)0))
#define JS_INT32_TO_PTR(x) ((void *)((char *)0 + (jsint)(x)))
#define JS_UINT32_TO_PTR(x) ((void *)((char *)0 + (jsuint)(x)))
/***********************************************************************
** MACROS: JS_HOWMANY
** JS_ROUNDUP
** JS_MIN
** JS_MAX
** DESCRIPTION:
** Commonly used macros for operations on compatible types.
***********************************************************************/
#define JS_HOWMANY(x,y) (((x)+(y)-1)/(y))
#define JS_ROUNDUP(x,y) (JS_HOWMANY(x,y)*(y))
#define JS_MIN(x,y) ((x)<(y)?(x):(y))
#define JS_MAX(x,y) ((x)>(y)?(x):(y))
#if (defined(XP_WIN) && !defined(CROSS_COMPILE)) || defined (WINCE)
# include "jscpucfg.h" /* Use standard Mac or Windows configuration */
#elif defined(XP_UNIX) || defined(XP_BEOS) || defined(XP_OS2) || defined(CROSS_COMPILE)
# include "jsautocfg.h" /* Use auto-detected configuration */
# include "jsosdep.h" /* ...and platform-specific flags */
#else
# error "Must define one of XP_BEOS, XP_OS2, XP_WIN or XP_UNIX"
#endif
JS_BEGIN_EXTERN_C
/************************************************************************
** TYPES: JSUint8
** JSInt8
** DESCRIPTION:
** The int8 types are known to be 8 bits each. There is no type that
** is equivalent to a plain "char".
************************************************************************/
#if JS_BYTES_PER_BYTE == 1
typedef unsigned char JSUint8;
typedef signed char JSInt8;
#else
#error No suitable type for JSInt8/JSUint8
#endif
/************************************************************************
** TYPES: JSUint16
** JSInt16
** DESCRIPTION:
** The int16 types are known to be 16 bits each.
************************************************************************/
#if JS_BYTES_PER_SHORT == 2
typedef unsigned short JSUint16;
typedef short JSInt16;
#else
#error No suitable type for JSInt16/JSUint16
#endif
/************************************************************************
** TYPES: JSUint32
** JSInt32
** DESCRIPTION:
** The int32 types are known to be 32 bits each.
************************************************************************/
#if JS_BYTES_PER_INT == 4
typedef unsigned int JSUint32;
typedef int JSInt32;
#define JS_INT32(x) x
#define JS_UINT32(x) x ## U
#elif JS_BYTES_PER_LONG == 4
typedef unsigned long JSUint32;
typedef long JSInt32;
#define JS_INT32(x) x ## L
#define JS_UINT32(x) x ## UL
#else
#error No suitable type for JSInt32/JSUint32
#endif
/************************************************************************
** TYPES: JSUint64
** JSInt64
** DESCRIPTION:
** The int64 types are known to be 64 bits each. Care must be used when
** declaring variables of type JSUint64 or JSInt64. Different hardware
** architectures and even different compilers have varying support for
** 64 bit values. The only guaranteed portability requires the use of
** the JSLL_ macros (see jslong.h).
************************************************************************/
#ifdef JS_HAVE_LONG_LONG
#if JS_BYTES_PER_LONG == 8
typedef long JSInt64;
typedef unsigned long JSUint64;
#elif defined(WIN16)
typedef __int64 JSInt64;
typedef unsigned __int64 JSUint64;
#elif defined(WIN32) && !defined(__GNUC__)
typedef __int64 JSInt64;
typedef unsigned __int64 JSUint64;
#else
typedef long long JSInt64;
typedef unsigned long long JSUint64;
#endif /* JS_BYTES_PER_LONG == 8 */
#else /* !JS_HAVE_LONG_LONG */
typedef struct {
#ifdef IS_LITTLE_ENDIAN
JSUint32 lo, hi;
#else
JSUint32 hi, lo;
#endif
} JSInt64;
typedef JSInt64 JSUint64;
#endif /* !JS_HAVE_LONG_LONG */
/************************************************************************
** TYPES: JSUintn
** JSIntn
** DESCRIPTION:
** The JSIntn types are most appropriate for automatic variables. They are
** guaranteed to be at least 16 bits, though various architectures may
** define them to be wider (e.g., 32 or even 64 bits). These types are
** never valid for fields of a structure.
************************************************************************/
#if JS_BYTES_PER_INT >= 2
typedef int JSIntn;
typedef unsigned int JSUintn;
#else
#error 'sizeof(int)' not sufficient for platform use
#endif
/************************************************************************
** TYPES: JSFloat64
** DESCRIPTION:
** NSPR's floating point type is always 64 bits.
************************************************************************/
typedef double JSFloat64;
/************************************************************************
** TYPES: JSSize
** DESCRIPTION:
** A type for representing the size of objects.
************************************************************************/
typedef size_t JSSize;
/************************************************************************
** TYPES: JSPtrDiff
** DESCRIPTION:
** A type for pointer difference. Variables of this type are suitable
** for storing a pointer or pointer sutraction.
************************************************************************/
typedef ptrdiff_t JSPtrdiff;
/************************************************************************
** TYPES: JSUptrdiff
** DESCRIPTION:
** A type for pointer difference. Variables of this type are suitable
** for storing a pointer or pointer sutraction.
************************************************************************/
typedef unsigned long JSUptrdiff;
/************************************************************************
** TYPES: JSBool
** DESCRIPTION:
** Use JSBool for variables and parameter types. Use JS_FALSE and JS_TRUE
** for clarity of target type in assignments and actual arguments. Use
** 'if (bool)', 'while (!bool)', '(bool) ? x : y' etc., to test booleans
** just as you would C int-valued conditions.
************************************************************************/
typedef JSIntn JSBool;
#define JS_TRUE (JSIntn)1
#define JS_FALSE (JSIntn)0
/************************************************************************
** TYPES: JSPackedBool
** DESCRIPTION:
** Use JSPackedBool within structs where bitfields are not desireable
** but minimum and consistant overhead matters.
************************************************************************/
typedef JSUint8 JSPackedBool;
/*
** A JSWord is an integer that is the same size as a void*
*/
typedef long JSWord;
typedef unsigned long JSUword;
#include "jsotypes.h"
/***********************************************************************
** MACROS: JS_LIKELY
** JS_UNLIKELY
** DESCRIPTION:
** These macros allow you to give a hint to the compiler about branch
** probability so that it can better optimize. Use them like this:
**
** if (JS_LIKELY(v == 1)) {
** ... expected code path ...
** }
**
** if (JS_UNLIKELY(v == 0)) {
** ... non-expected code path ...
** }
**
***********************************************************************/
#if defined(__GNUC__) && (__GNUC__ > 2)
#define JS_LIKELY(x) (__builtin_expect((x), 1))
#define JS_UNLIKELY(x) (__builtin_expect((x), 0))
#else
#define JS_LIKELY(x) (x)
#define JS_UNLIKELY(x) (x)
#endif
JS_END_EXTERN_C
#endif /* jstypes_h___ */