ossp-pkg/as/as-gui/as_uuid.cpp
//
// OSSP asgui - Accounting system graphical user interface
// Copyright (c) 2002-2004 The OSSP Project (http://www.ossp.org/)
// Copyright (c) 2002-2004 Ralf S. Engelschall <rse@engelschall.com>
// Copyright (c) 2002-2004 Michael Schloh von Bennewitz <michael@schloh.com>
// Copyright (c) 2002-2004 Cable & Wireless Telecommunications Services GmbH
//
// This file is part of OSSP asgui, an accounting system graphical user
// interface which can be found at http://www.ossp.org/pkg/tool/asgui/.
//
// Permission to use, copy, modify, and distribute this software for
// any purpose with or without fee is hereby granted, provided that
// the above copyright notice and this permission notice appear in all
// copies.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHORS AND COPYRIGHT HOLDERS AND THEIR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
// USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
// OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
// SUCH DAMAGE.
//
// as_uuid.cpp: ISO C++ implementation
//
// System headers
#include <string>
#include <sys/socket.h>
// Local headers
#include "as_uuid.h"
#include "as_rand.h"
// All of these are for detecting
// the MAC address in setMac()
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif // HAVE_UNISTD_H
#ifdef HAVE_SYS_SOCKIO_H
#include <sys/sockio.h>
#endif // HAVE_SYS_SOCKIO_H
#ifdef HAVE_NET_IF_H
#include <net/if.h>
#endif // HAVE_NET_IF_H
#ifdef HAVE_NETINET_IN_H
#include <netinet/in.h>
#endif // HAVE_NETINET_IN_H
namespace AS {
//
// Generate a DCE standard UUID
//
void Uuid::genId(void)
{
Rand Temprand; // For random numbers
unsigned char szChardata[16]; // Intermediate data
// Generate random data and fill in our UUID member fields with it
Temprand.genData(szChardata, sizeof(szChardata));
setId(szChardata);
// Since we don't just want random data, lets take some clock sequences also
this->clock_seq = (this->clock_seq & 0x3FFF) | 0x8000;
this->time_hi_and_version = (this->time_hi_and_version & 0x0FFF) | 0x4000;
// In every case that we can, set the node ID to the real MAC address
setMac(this->node);
setString(); // Set the human readable string
}
//
// Helper method to set the UUID private member data
//
void Uuid::setId(const unsigned char *pkucData)
{
const U8 *pOctet = pkucData;
U32 Tmpdat;
Tmpdat = *pOctet++; // Tmpdat is our iterator
// Copy data chunks one octet at a time
Tmpdat = (Tmpdat << 8) | *pOctet++;
Tmpdat = (Tmpdat << 8) | *pOctet++;
Tmpdat = (Tmpdat << 8) | *pOctet++;
this->time_low = Tmpdat;
Tmpdat = *pOctet++;
Tmpdat = (Tmpdat << 8) | *pOctet++;
this->time_mid = Tmpdat;
Tmpdat = *pOctet++;
Tmpdat = (Tmpdat << 8) | *pOctet++;
this->time_hi_and_version = Tmpdat;
Tmpdat = *pOctet++;
Tmpdat = (Tmpdat << 8) | *pOctet++;
this->clock_seq = Tmpdat;
// Put in the MAC address
memcpy(this->node, pOctet, 6);
}
//
// Helper method to set up the MAC address node ID member data
//
int Uuid::setMac(unsigned char *pucNode)
{
return 0;
}
//
// Returns a formatted representation of a DCE standard UUID
//
std::string Uuid::getString(void)
{
return m_Fmtstr;
}
//
// Helper method to set the private formatted
// representation of a DCE standard UUID
//
void Uuid::setString(void)
{
char szTemp[48]; // To perform intermediate manipulation
sprintf(szTemp, // The DCE standard UUID format
"%08x-%04x-%04x-%02x%02x-%02x%02x%02x%02x%02x%02x",
this->time_low, this->time_mid, this->time_hi_and_version,
this->clock_seq >> 8, this->clock_seq & 0xFF,
node[0], node[1], node[2],
node[3], node[4], node[5]);
m_Fmtstr = szTemp; // Finally copy the temporary to our object
}
} // namespace AS